Hair and Bones is a 2D platformer game prototype developed in Unity. In this project I developed UI art, character design and animations. We were aiming for a retro cartoon aesthetic in the game art. In two weeks I was able to conceptualize and deliver polished UI assets, simple animations cycles for two playable character and two enemies.
Genre: 2D Platformer
Development time: 1 week
My roles: Character designer, Character animator, UI artist
Game menu UI and Logo